Commands

Warning: Not all commands may work yet

Bots

bot_add - (optional) <amount>

Adds bot(s) to your game.

bot_kick - (optional) <bot_name>

Kicks all bots or kicks the bot with the specified name.

bot_mimic - (0/1) <value>

Makes bots mimic the closest player.

bot_stare - (0/1) <value>

Makes bots stare at the closest player.

bot_zombie - (0/1) <value>

Makes bots follow the closest player.

bot_thinker - <thinker_name>

Sets the default thinker. Thinkers are bot profiles that describe how a bot behaves.
(A list of all thinkers will eventually be made)

Player / Movement

pl_autobhop - (0/1) <value>

Sets whether players can bunny hop without having to manually press space every time.

pl_accelerate - <value>

Sets how fast you can accelerate.

pl_air_accelerate - <value>

Sets how fast you can accelerate while midair.

pl_air_friction - <value>

Sets how fast you slow down while midair.

pl_air_max_gain - <value>

Sets the maximum amount of speed you can gain while accelerating while midair.

pl_air_max_speed - <value>

Sets how fast you can go while midair.

pl_crouch_accelerate - <value>

Sets how fast you can accelerate while crouched.

pl_crouch_max_speed - <value>

Sets how fast you can go while crouched.

pl_friction - <value>

Sets how fast you slow down.

pl_gravity - <value>

Sets how fast gravity acts upon you.

pl_jump_impulse - <value>

Sets how much speed you gain when you jump.

pl_ladder_max_speed - <value>

Sets how fast you can go while climbing.

pl_max_speed - <value>

Sets how fast you can go.

pl_walk_max_speed - <value>

Sets how fast you can go while walking.

Server Management

sv_cheats - (0/1) <value>

Allows ANYONE in the server to use console commands.
Use at your own risk.

sv_add_owner - <player_name>

Makes the identified player a server owner. This gives them access to console commands.

sv_remove_owner - <player_name>

Removes the identified player from being a server owner.

gamemode - <gamemode_name>

Sets the current gamemode. Some gamemodes may not be compatible with some maps.

gamemodes - (optional) <filter>

Prints out all gamemodes.

map - <map_name>

Sets the current map. Some maps may not be compatible with some gamemodes.

maps - (optional) <filter>

Prints out all maps.

mp_restartgame

Restarts the gamemode.

mp_disable_shooting - (0/1) <value>

Disables Shooting.

mp_pause_time - (true/false) <toggle>

Pauses the game timer.

mp_set_round_time - <value>

Sets the round time to a specific value. This also resets the round timer.

Crosshair

crosshair_alpha - (0-1) <value>

Sets the transparency of the threads on your crosshair.

crosshair_color - (0-255) <red> (0-255) <green> (0-255) <blue>

Sets the color of your crosshair.

crosshair_gap - <value>

Sets the gap between the threads on your crosshair.

crosshair_size - <value>

Sets the size of the threads on your crosshair.

crosshair_t - (0/1) <value>

Disables the topmost thread on your crosshair.

crosshair_thickness - <value>

Sets the thickness of the threads on your crosshair.

crosshair_dot - (0/1) <value>

Sets whether your crosshair has a dot or not.

crosshair_dot_alpha - (0-1) <value>

Sets the transparency of the dot on your crosshair.

crosshair_dot_size - <value>

Sets the size of the dot on your crosshair.

crosshair_outline - (0/1) <value>

Sets whether your crosshair has outlines or not.

crosshair_outline_alpha - (0-1) <value>

Sets the transparency of the outlines on your crosshair.

crosshair_outline_color - <value>

Sets the color of the outlines on your crosshair.

crosshair_outline_thickness - <value>

Sets the thickness of the outlines on your crosshair.

crosshair_recoil_scale - <value>

Sets how fast your crosshair grows once recoil kicks in.

Miscellaneous

help

Prints out all commands to the console.

default_fov - (1-120) <value>

Sets the field of view.

thinkers - (optional) <filter>

Prints out all thinkers.

viewmodel_arms - (0/1) <value>

Sets the visibility of arms in your viewmodel.

viewmodel_offset - <x><y><z>

Sets the offset of your viewmodel.

viewmodel_flip - (0/1) <value>

Flips the viewmodel so weapons are on the left side.

camera_aspect_ratio - (0-1) <value>

Replicates a stretched resolution using decimals converted to percentages

net_graph - (0/1/2) <value>

Show in depth information about the client and the server.

kill *

Die. You die. That's it.

explode *

Kaboom. You explode.

impulse101

Completely fills the reserve and current magazine of the gun the player is currently holding, and gives you full health.

clear

Clears the console.

*May be bugged, sv_cheats may need to be on.